#include "game_params.h"

GameParams::GameParams()
{
  this->starDensity = 0;
  this->playerRace = 0;
  this->ambience = 0;
  this->enemyList.clear();
}

void		GameParams::setStarDensity(int density)
{
  this->starDensity = density;
}

void		GameParams::setPlayerRace(int race)
{
  this->playerRace = race;
}

void		GameParams::setEnemyList(std::vector<int> enemyList)
{
  this->enemyList = enemyList;
}

void		GameParams::setAmbience(int ambience)
{
  this->ambience = ambience;
}

int		GameParams::getStarDensity()
{
  return(this->starDensity);
}

int		GameParams::getPlayerRace()
{
  return(this->playerRace);
}

std::vector<int> GameParams::getEnemyList()
{
  return(this->enemyList);
}

int		GameParams::getAmbience()
{
  return(this->ambience);
}
